Following the N64 smash hit, Goldeneye, RARE lost the Bond license. But this didn’t matter much to them, as their spiritual successor to Goldeneye pushed the Nintendo 64 to its limits. Hailed as one of the greatest First Person Shooters of all time, Perfect Dark introduced gamers to Joanna Dark, the Carrington Institute, the evil corporation Datadyne and the alien races of the Maians and the Skedar. But such a unique Cyberpunk-fused sci-fi stealth journey needed a perfect soundtrack to fit it’s perfect name. Enter Grant Kirkhope, taking over for Graeme Norgate, along with David Clynick; a trifecta of composers that crafted a sound that was as unique on the N64 as it was technically impressive. Today on XVGM Radio, we are extremely excited to bring you an in depth interview with Grant Kirkhope, the primary composer on this stellar shooter. Hear about Grant’s surprising hard rockin’ roots and how a fellow RARE employee helped change his life forever. Listen to Grant’s stories about the E3 where Perfect Dark was showcased, how he and the other composers created the tunes, and what Grant thinks could be Joanna’s favorite cocktail. Count how many times a very excited Mike says “Extravaganza,” and hear Justin be in awe of Grant’s composing style. We promise, this episode won’t leave you in the dark.
Super Mario RPG kicked off a huge franchise unknowningly which has spawned two different Mario role playing game series: Paper Mario and Mario and Luigi games. Today, we’re taking a listen across vast amounts of Mario RPG games to hear both original tracks and Mario franchise remixes as well. With a full variety of tunes to hear, there’s everything from Swing to Industrial-inspired, and everything in between! Hear Mike and Justin serenade you with tracks that remind them of these tunes, as the XVGM Radio guys get a visit from the Patreon member who requested this theme to begin with: Alex Messenger! Plus….peanut butter and handcuffs, Geno feeding Ana Kournikova pizza in bed and more!
Namco, a long time developer and publisher in the video game industry, wanted to take their Famicom development to the next level. They created the NAMCO 163 expansion chip, which enhanced audio capabilities on the Famicom; making the system sound like a PC-Engine at points. A small set of games had this chip installed in it, and while not all of the games we’re talking about took advantage of all 8 additional sound channels, the music is still phenomenal. That’s why Mike and Justin are deep diving into the sound of the NAMCO 163 chip. Listen to some interesting facts about the chip and it’s development, hear Mike try to pronounce Wagan Land, and hear the XVGM gents talk about gold-digging mice brides...all on this very interesting episode of XVGM Radio!
Water themes in video games: You either hate them or love them. We’ve been getting a ton of rain lately, so what better way to forge through the storm then to talk about water themes in video games?! Justin and Mike put away their umbrellas and chat about an eclectic mix of tunes based on either bosses, levels song names or entire games that focus on water! Listen closely as the XVGM Radio boys slosh around in their iced-tea-filled-adult-diapers, get threatened by Kevin Costner, debate about the superior Earthworm Jim soundtracks, and more on this wet and wild episode of XVGM Radio!
Uno! Yahtzee! Bingo! You sunk my battleship! Board and card games have a long history of fun for the whole family. When it comes to board and card-based video games, there's been a plethora of choices to play. Today, Mike and Justin roll the dice on 10 tracks from these type of games that range from easy listening to progressive rock, all while sharing stories about their experiences with each version, both video game and original. What are YOUR favorite tracks from this episode?