Episode 81 – Consoles VS Handhelds (Same Song Different System)
The difference between consoles and handhelds can be immense…..or….there’s not much of a difference (if we’re talking about redbook audio, at least.) But what happens when we DO compare these two regarding the same composition, but different arrangements? What sacrifices need to be made to make the underpowered consoles stand out? Today on XVGM Radio, Mike and Justin compare several handheld tracks with their console counterparts and determine which they like more…and the answers may shock you. Between Mike’s nerdy ramblings about lyrical differences in Luna’s Boat Song, Justin waxing nostalgic about his mind being blown regarding Lethal Weapon NES’ switching characters method, controversial anti-war songs and plenty of balls jokes to go around, it’s pretty clear these guys are Nutz for VGM!
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Intro – Cannon Fodder (GBC – 2000, 3DO – 1994) “War Tune” Richard Joseph (original and GBC), Gavin Robertson (GBC arrangement)
1 – Lethal Weapon (NES/GB – 1993) Track 4/BGM02“” Neil Baldwin
2 – Lunar Silver Star Story Complete / Lunar Silver Star Harmony (PS1 – 1999, PSP – 2010) “Wind Nocturne (Luna’s Boat Song) / Nocturne of the Wind 2009” Noriyuki Iwadare feat. Jennifer Stigile
3 – Mr. Nutz (GB/GBC/GBA/GEN/SNES – 1994) “Track 06/Volcano Underpass” (GB: Raphaël Gesqua (original), Jonathan Dunn (conversion))(GEN: Raphaël Gesqua / Matt Furniss (Arranger)
4 – Patreon Pick: Rage Cage – Mcdonald’s Treasure Land Adventure (GEN – 1993) / Donald No Magical World (SGG – 1994) “Stage 2 – Magical Town” / “BGM 05” Katsuhiko Suzuki ([Music Composer]), Aki Hata (Stage 1: Cave Area and Stage 3: Sunken Ship (Music Composer [uncredited]))
5 – Final Fantasy (NES – 1987, PSP – 2009) “Battle Scene” Nobuo Uematsu
6- Robocop (C64 – 1988, GB – 1990) “Title Theme” Jonathan Dunn